This time around I decided to implement some stuff that’s been bothering me for a while. Whenever I load Half-Life’s c1a0 for testing, I always need to open the big mechanized door manually or noclip through it. While I do have a mechanism to run a script on startup to warp to another location, it would be nice if the doors would open like they do in the game. Thankfully, implementing trigger_auto entities wasn’t too challenging. Here’s what it looks like:
The other thing I decided to implement are ladders. There are still some bugs to work out, but the basics are now working. You can now use the ladder to get to the upper portion of the test chamber in c1a0e:
That’s it for this update!