This is going to be a short one. I’ve added some new entity types for the shooting gallery (count_trigger), a HUD, along with some other polish and gameplay bits. I’m ready to have folks try it out at the Seattle Indies playtest night. I’m very excited!
Here’s a look at the playtest build:
I’ll have more to say on the changes to the engine and the game this weekend, as well as what I learned during the playtest.